Mars Pathfinder
Frequently Asked Questions
Pre-Launch, Launch and
Cruise
Updated 11 February 1997
Why does Mars Pathfinder launch at 2:09 am? |
How many pieces in a fairing? |
Why does the second stage shut down and then start
up again later? |
When does it enter Earth's shadow? |
When is the first two-way commiuncation? |
How many miles (kilometers) will Pathfinder fly to Mars? |
While watching pre-launch pictures, technicians appear
dressed in isolation suits. Why? |
Why must launch time be so precise? |
Why July 4th, 1997 for arrival? |
How long does the trip to Mars take? |
The launch profile metions a maneuver called Yo-Yo Spin.
What is this and what is its purpose? |
I was looking over the daily distance and relative speed
information and noticed that the spacecraft is losing "significant"
speed every day. Why is Pathfinder slowing down? |
I've read the craft during the cruise en route to Mars will be rotating.
If that's the case, how does the signal keep in touch
between earth and the spinning craft's antennae without losing contact with
each spacecraft revolution? In other words, how does the antenna point back
steady enough to earth to send/receive signals if it's rotating? |
From prior questions you have answered it sounds as though DSN tracking
works on a sort of "time share" basis (3 contacts/day, 3 contacts/week,
etc). Is this because DSN tracks many other missions also? |
It is clear that the MPF must slow down to safely land on Mars. But why is there a planetary protection requirement which limits
the impact velocity to less than 1000 ft/sec? |
Since the Mars Pathfinder cruise stage does not carry any
imaging experiments, how is it possible, during the approach, to precisely
determine the point of entry into the Martian atmosphere to ensure a landing
at Ares Vallis? |
Why does Pathfinder spin on the way to Mars? Why does it
spin at different rates? |
Why is Pathfinder taking such a long course to Mars? |
If space is near absolute zero, why do you need to cool
the craft? Is the 2 rpm rotation not sufficient to keep the sun from heating
the craft? |
What is an "SEU"? |
|
Why it is that 2:09 a.m. on 2 December (and earlier
times on dates thereafter) is the precise time Pathfinder must launch? What
is is about the Earth's position that makes this important?
When the spacecraft leaves the Earth to go to Mars, it must be going
in a particular direction. Since the Earth rotates, the launch site is only
lined up with this direction twice per day (for an instant in each case).
Since the two opportunities are about 12 hours apart, the launch vehicle
people make us choose one or the other. It is okay to launch at a time slightly
different from the ideal time because the spacecraft can use it's propulsion
system to correct for the error. The spacecraft has a limited amount of
fuel, however, so we can't accept a very big error (up to approximately
1 minute is okay).
You can see all of Mars Pathfinder's launch opportunities at the Launch Windows Page.
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Does the fairing of the Delta II rocket fall away in two pieces or more?
Two.
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Very briefly, can you explain
why the second stage temporarily shuts down at 9 minutes 20 seconds after
launch and starts up again about an hour later?
The first burn of the second stage is used to place the spacecraft in
a low parking orbit around the Earth. It then coasts until it gets to the
right point in its orbit to do the burn to go to Mars. The second stage
then ignites again to begin pushing the spacecraft towards Mars. The third
stage finishes off the job because the second stage fuel tanks are nearly
empty.
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What is the exact time after launch
that the spacecraft enters Earth's shadow?
It depends on launch date. For December 2, we go into shadow at 3:15
am and exit at 3:45 am.
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After emerging from the
shadow, the first two-way communication between Earth and the spacecraft
is from "flight managers at JPL" -- is this accurate?
This is not quite correct. The spacecraft begins transmitting when it
separates from the third stage (at about 3:25 am). The Deep Space Network
station in Goldstone, California should detect this signal about five minutes
later, and we should begin to get engineering data from the spacecraft.
We don't actually try and send a command to the spacecraft for several more
hours (about 4-5 hours after launch). All of these operations are conducted
by engineers at JPL.
--Richard Cook, Mars Pathfinder Mission Operations Manager
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How many miles (kilometers) will
the spacecraft fly to Mars, and how many miles (kilometers) will the Earth
be from Mars on arrival day (4 July, 1997)?
Because the path which the spacecraft takes to get to Mars, essentially
"catching up" to the planet, it will travel approximately 312
million miles (500 million kilometers) in its seven month journey. However,
when Pathfinder actually arrives at the planet, the Earth and Mars will
be separated by approximately 120 million miles (200 million kilometers).
--Dave Spencer, Mars Pathfinder Trajectory and Navigation Team Member
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While
watching pre-launch pictures, technicians appear
dressed in isolation suits. Why?
Technicians and engineers that work in the vicinity of the lander must
wear what we call "bunny" suits (it was a joke name originally,
but many years ago the name caught on). These are clean head-to-toe garments
that prevent dirt and biological contamination of the lander by the workers.
At other times when the hydrazine fuel was being loaded into Pathfinder's
fuel tanks, some workers had to wear "SCAPE" suits. These suits
are also head-to-toe, but they also provide self-contained breathing equipment
which is strapped to their backs. In fact they look a lot like space suits.
Hydrazine, in addition to being highly flammable, is an extremely caustic
and dangerous liquid. These suits are designed to protect the workers in
the unlikely event of a hydrazine leak.
--Rob Manning
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I do not really understand
the answer to the question about the precise time of launch. Since the Pathfinder
is put in orbit over Earth anyway, it would seem that the only important
thing is when you turn on the leftover of stage II and stage III in order
to get it in the direction of Mars at the right time.
You're correct in saying that once we're in Earth orbit, it is necessary
to time the stage II/stage III burns properly to inject us onto the interplanetary
transfer trajectory. It is also critical, however, that the circular parking
orbit be in the same plane as the interplanetary trajectory. This allows
us to take advantage of the velocity our spacecraft has from the parking
orbit; the launch vehicle does not have enough energy to drastically change
our orbit plane. Since the plane of the parking orbit is critical, the launch
time is also critical. Think of it this way: for a "planar" launch,
the launch site, the center of the Earth, and the interplanetary velocity
vector must all lie in the same plane. This only happens twice each day.
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Why is the arrival date July
4, and why does this date not change with the changes of departure date?
The July 4 arrival date is maintained by increasing the launch energy
throughout the launch period; the Delta II gave
us a higher velocity on the December 4 launch than it would have if we had
launched on Dec 2. The arrival date was selected based upon a mixture of
patriotism and favorable orbital mechanics--the optimal arrival date was
in early July anyway, so why not pick the 4th!
-Dave Spencer, Mars Pathfinder Trajectory and Navigation Team Member
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I am a Technology Education teacher
at a middle school in Loganville GA. My class and I were trying to figure
out how long, exactly, the trip to Mars would take (I know it is supposed
to land on Independence Day, but we were interested in finding out exacts
depending on Pathfinder's speed and the distance it must travel). We began
by dividing the distance that was given on your website (312 million miles)
by the speed that was given in our local newspaper (23,000 miles per hour).
We came up with 13565.2173913 hours. Dividing this by 24 (hours in a day)
we came up with 565.2173913043 days. This can't be right. What are we doing
wrong????? There are only approximately 210 days between now and 7/4/97.
The 23,000 mph is the speed relative to Earth (at the time of third-stage
separation), but remember that that the Earth itself is travelling round
the Sun at around 67,000 mph, so we are actually travelling much
faster than 23,000 mph relative to the Sun.
The latest navigation solution shows our velocity with respect to the
Sun is 33.516 km/sec, or around 75,000 miles per hour! Dividing that into
310 million miles will then give you 172 days, or less than 6 months. The
remaining error from that calculation is caused by the fact that the Sun-relative
velocity decreases (from 75,000 mph to 47,640 mph) as we leave Earth and
approach Mars, so the real travel time is around 211 days.
-- Pieter Kallemeyn, Mars Pathfinder Navigation Team Chief
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The launch
profile metions a maneuver called Yo-Yo Spin. What is this and what
is its purpose?
Prior to ignition of the Delta rocket third stage, the second stage fires
small jets to spin-up the vehicle to 70 revolutions per minute. Then, the
second stage is jettisoned and the third stage burn occurs. The high spin
rate is needed for stability of the vehicle. After the burn is over, however,
the Pathfinder spacecraft needed to be despun to a spin rate of 12 rpm (a
higher spin rate would make it difficult for the sun sensors to acquire
the Sun). The despin is accomplished by deploying two weights laterally
from the third stage along tethers (like a figure skater extending her arms
to slow her spin). The weights are appropriately called yo's, and they are
sized to despin the spacecraft to the desired rate. The yo's detach from
the third stage following deployment.
--Dave Spencer, Mars Pathfinder Mission Design and Navigation
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I was looking
over the daily distance and relative speed information
and noticed that the spacecraft is losing "significant" speed
every day. Why is Pathfinder slowing down?
Pathfinder is now in an elliptic orbit around the Sun. The basic laws
of gravitational attraction lead to varying speeds for a body as it moves
along an elliptical orbit. The body moves fastest when it is closest to
its center of attraction and continually slows down as it moves away from
this center. It moves most slowly when it is farthest away from the center
and begins to speed up again as it moves back in towards the center to complete
its orbit. For Pathfinder, the center is the Sun, the closest point in its
heliocentric orbit is nearer to Earth and the farthest point would be somewhere
just beyond Mars. Pathfinder is constantly slowing down on the part of its
orbit that leads from Earth to Mars. If the spacecraft were allowed to continue
without landing on Mars, it would begin to speed up again as it came back
in towards the Earth's orbit and the Sun.
This also happens to the planets as they move in their orbits about the
Sun. However it's a much smaller effect since the planets' orbits are more
nearly circular than Pathfinder's. That's why Earth's and Mars' orbits look
like circles in our trajectory plots while the spacecraft's trajectory looks
like part of an ellipse.
--Robin Vaughan, Mars Pathfinder Navigation Team
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I've read the craft during the cruise en route
to Mars will be rotating. If that's the case, how does the signal keep in
touch between earth and the spinning craft's antennae without losing contact
with each spacecraft revolution? In other words, how does the antenna point
back steady enough to earth to send/receive signals if it's rotating?
On the way to Mars, the Mars Pathfinder spacecraft spins like a child's
toy top. Visualizing a child's top, you will note that the spin axis of
the top always points in the same direction (at the ground) no matter how
fast you spin the top. Our Mars Pathfinder communications antenna, a simple
microwave horn transmitting at 8 GHz, is located very close to the spin
axis of the spacecraft. We keep the spin axis of the spacecraft pointed
at Earth, and hence the antenna is always in view!
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From prior questions you have answered it sounds as though
DSN tracking works on a sort of "time share" basis (3 contacts/day,
3 contacts/week, etc). Is this because DSN tracks many other missions also?
For the first 30 days of the mission, the Deep
Space Network will track Mars Pathfinder 24 hours per day, 7 days per
week. After January 4, 1997, that tracking time will be reduced to 3 passes
per day, 3 days per week as you noted. The Deep Space Network has one antenna
at each of 3 complexes (Goldstone, California; Canberra, Australia; Madrid,
Spain) that is capable of transmitting at the 7 gigahertz radio frequency
that commands Mars Pathfinder. Two other projects, Mars
Global Surveyor and Near Earth
Asteroid Rendezvous also require the use of this antenna for commanding
their spacecraft. Scheduling conflicts are not a problem currently, as the
three missions are at very different places in the sky. Conflicts will increase
as the Mars Pathfinder and Mars Global Surveyor orbits converge on Mars
in the summer of 1997.
--Leif Harcke,Telecommunications Systems Analyst
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It is clear that the MPF must slow down to safely
land on Mars. But why is there a planetary protection requirement which
limits the impact velocity to less than 1000 ft/sec? This requirement is
stated in the description of the trajectory correction
maneuvers.
The requirement you're talking about is meant to further reduce the contamination
of Mars from parts of the vehicle in the unlikely event of a crash landing.
It specifically states that at any time during cruise, there should be a
less than 0.1% chance that the spacecraft will impact Mars at a velocity
greater than 1000 ft/sec. This, of course, assumes that we have lost control
of the spacecraft completely at some point along the way to Mars, which
is itself an unlikely event. This requirement affects how we execute the
first two midcourse maneuvers.
-- Pieter Kallemeyn, Mars Pathfinder Navigation Team Chief
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Since the Mars Pathfinder cruise stage does not
carry any imaging experiments, how is it possible, during the approach,
to precisely determine the point of entry into the Martian atmosphere to
ensure a landing at Ares Vallis?
Your question is the crux of Orbit Determination, which is the discipline
of determining a body's flight path through space, under the influence of
gravity, solar pressure, propulsive events and outgassing, and other small
forces. Basically, through the Deep
Space Network tracking stations, we get two types of data during every
tracking pass: Doppler data and Range data. The Doppler data is a measure
of the frequency change of the returned signal compared to the frequency
of the signal uplinked to the spacecraft from the DSN. Doppler indicates
the range rate of the spacecraft relative to the tracking station. Range
data is simply (and approximately) the time it takes for a signal to reach
the spacecraft from the DSN, and be retransmitted and received on the ground.
This "roundtrip light time" is then multiplied by the speed of
light to give the spacecraft range from the tracking station. Doppler and
Range taken together can give a pretty good estimation of the spacecraft's
position and velocity in space.
Doppler and Range information can also be supplemented by optical navigation,
as you suggest. In fact, some sort of imaging of the planet surface would
be necessary to land on a precise landing site (in a particular crater,
for example). For the Pathfinder mission, our landing
site is actually pretty large (200 km x 100 km), so we don't need an
optical navigation system. Sample return missions (likely in 2005, or maybe
sooner) will likely use optical navigation.
-- Dave Spencer, Mars Pathfinder Mission Design and Navigation
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Why does Pathfinder spin on the way to Mars? Why
does it spin at different rates?
Early in the Mars Pathfinder design process we decided to use spin stabilzation
as the primary attitude stabilizing mechanisim. Like a giant top, the spacecraft
spins at 2 revolutions per minute during the 7 month cruise phase of the
mission. Of course, like a top, the spin dynamics causes the orientation
of the spacecraft to remain fixed in "inertial space" indefinately
provided you don't do anything to the spacecraft - like fire thrusters.
The other method of letting the spacecraft remain stationary (like the Voyager
and Mars Global Surveyor spacecraft)
requires that the attitude control system operate all the time to keep it
from tumbling in space. (So called, "three-axis" attitude control
systems typically monitors attitude using star and sun sensors and gyros
and periodically fires thrusters or turns reaction wheels or other torquing
devices to keep things like antennas pointed toward Earth and cameras pointed
to targets.) There are advantages and disadvantages to both approaches (the
Galileo spacecraft even does
both! Half of it spins at up to 3 rpm and the other half remains stationary!).
The advantages of a "spinner" are that the attitude control system
can be turned off once the attitude of the spacecraft is where you want
it - but don't try taking long duration photographs of objects from fixed
cameras on the spacecraft; the images will be smeared!
Since Mars Pathfinder doesn't have cameras that can "see" outside
of the spacecraft during "cruise" to Mars, we weren't constrained
to have the spacecraft required to operate without some rotation. In fact
the opposite was true, we had to design it so that it could spin.
First of all, the Delta II rocket's upper stage
had to be spun up to 70 rpm so that it could remain stable during the time
of the orbital injection burn which took us out of Earth's orbit toward
Mars. Since Mars Pathfinder was then bolted to the upper stage, it also
had to be designed (balanced) to handle being spun
up to 70 rpm then de-spun down to about 12 rpm just before it separated
from the upper stage. Secondly, near Mars, once the aeroshell (with the
lander and rover in it) separates from the cruise stage, the aeroshell must
be spinning at 2 rpm to stay stable during Martian atmospheric entry (remember,
that it is just a spinning bullet at this point, there is no active control).
So why do we spin at 2 rpm? Actually 2 rpm is just right for the entry
process. If it rotated too fast, then the aeroshell would spend too much
time at its entry attitude and it would be aerodynamically lifted too much
(it would act like a skipping rock on a quiet lake), too slow and it could
start to tumble. During cruise it would be nice if the spacecraft could
spin faster, but 2 rpm is the fastest it can spin while also being able
too recognize stars with our star scanner (the stars would "blip"
by too fast for the scanner to see them!).
Now that the spacecraft has been "despun" down to 2 rpm, we
will leave it spinning at that rate all the way until we get to Mars. It
will start to slow down only after the parachute opens in the Martian atmosphere!
--Rob Manning, Mars Pathfinder Chief Flight Engineer
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Why is Pathfinder taking such a long course to
Mars? Why not wait until the Earth is just ahead of Mars in Earth's orbit
and fly directly away from the sun to Mars' orbit? The probe and the planet
would then meet up in space and Mars would capture the craft. I know you
want to take advantage of gravity assists but it seems like a few slingshots
around the Earth would give you the neccessary velocity.
There are two reasons we take the long road to Mars. The first reason
is launch energy--by launching into a trajectory that is in roughly the
same direction as the Earth's orbit about the Sun, we take full advantage
of the Earth's velocity (remember, once we leave Earth's gravity, we're
in an orbit about the Sun, just like the planets). If we were to launch
into a trajectory radially outward from the Sun as you suggest, we would
need a launch vehicle powerful enough to negate the initial velocity that
we get from the Earth [launching from Earth is similar to throwing a ball
from a speeding car--if you want the ball to go straight out and not in
the direction the car is moving, you have to throw the ball backwards as
well as out].
Secondly, our current trajectory gives us a Mars atmospheric entry velocity
of 9.3 km/s. If we were to launch onto a trajectory radially outward from
the Sun, our arrival velocity at Mars would be much higher--this would cause
problems with our Entry, Descent and Landing system.
--Dave Spencer
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If space is near absolute zero, why do you need
to cool the craft? Is the 2 rpm rotation not sufficient to keep the sun
from heating the craft?
For the same reason the rotating Earth does not cool it to the ambient
deep space temperature of 3 degrees Kelvin (just above absolute zero), Mars
Pathfinder adopts the "average" thermal energy of the whole "sky",
including the very hot Sun. Although the Sun takes up less than a fraction
of a percent of the "sky" as seen by Mars Pathfinder, it's surface
is millions of degrees hotter than the surrounding deep space. That is enough
to "average" the temperature of the spacecraft to a little colder
than room temperature (to calculate the temperature right, you also need
to factor in the spacecraft's emissivity and absorbtivity). So the spacecraft's
average temperature is around 10 deg Celsius. That would be great except
for another point: we have "hot spots" built into the design.
So that we can keep the lander's electronics and battery cool while on the
surface of Mars, we intentionally surrounded them inside a thermal enclosure
(just like the rover team did with the rover electronics). The problem then
is to keep the lander's electronics (especially the X-band radio transmitter)
from roasting in there while we cruise to Mars. We solved this problem by
pumping freon around the cool perimeter of the cruise stage (those white
radiators you can see on the pictures) and then down inside the lander and
rover. The freon takes the excess heat away from those hot spots and then
radiates that heat into the cold of deep space.
--Rob Manning
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What is an "SEU"?
SEU = Single Event Upset (also called SEE or Single Event Effect).
An SEU occurs when a high energy ionized particle (say an ionized oxygen
atom traveling at 50% the speed of light) which is generated by either a
magnetic storm on the Sun or a galactic cosmic ray (the source of these
particles is still somewhat unknown), hits the spacecraft, goes right through
the structure and happens to hit an electronic memory cell (a "bit").
It usually doesn't do much permanent damage to the cell, but the event could
easily flip the bit from a binary "1" to a "0" (or vice
versa) thereby confusing the on-board software. Electronics used on spacecraft
are usually as expensive as they are due to the fact they often must be
specially designed and manufactured to be "hardened" to SEUs and
other types of non-ionizing radiation effects.
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